Bouncing Off
Theme: You Are The Weapon. - Aprox time to complete: 20-30 minutes, unless you skip dialogues, in which case 10-15 minutes. This is a primarily narrative game, but with some physics based combat between!
You are a porcupine-like creature named Brand, who's back is covered in sword-like quills. After hurting many people who tried to get close, they have begun to give up on existing with people, until they find a way to deal with their quills... Will they find what they desire? Will you help them bounce around the dangerous forest without hurting anyone else?
Entirely controllable with keyboard/mouse, primarily WASD to move, and mouse-clicks to activate a charge-up spindash, if you release it quickly you can use that to break, but after just 1/3rd of a second, it'll launch you at max speed. Your momentum is your damage, try to keep going as fast as possible!
Also, take advantage of the POWER BOUNCE, when you defeat an enemy or bounce into a mushroom, time will slow for a moment! You can use this time to line up the perfect bounce for maximum damage to your enemies, and minimum damage to your friends! Click to launch early if you know exactly where you want to go.
E, space, enter, and Z all act as an interact button to open and advance dialogues, and you can also press shift or ctrl to move quicker in town!
There are 12 NPCs in each chapter, make sure to talk to them all! Yay especially loves to be in hard to see places. It's like she can see the camera, but that's not possible, right?
Twilight: Project Lead, coding, writing
Krysta: Coding, writing, barrels of fun
Mya: Artist
Claramay and Erika: Music, sfx editing, and general playtesting
Thanks to all my friends and loved ones willing to make comments on the game as it was being developed! We hope you like it, we poured our heart and soul into it!
PS: If you just wanna jump from chapter to chapter for whatever reason, we do have a command code that unlocks all chapters regardless of whether you've gotten to them or not, if you type c-g-c anywhere in the game, you'll hear a sound, and then if you hit escape, you'll see all the chapter and fight select buttons available, and a credits button will appear on the main title screen next time you load it. If you want to reset your progress for any reason, you can also type in o-f-delete, and it will play the same sound, resetting your configuration file to no progress.
Updated | 28 days ago |
Status | Released |
Platforms | HTML5 |
Authors | givenflesh, Krysta, Claramay, Unnana, Mya |
Genre | Interactive Fiction |
Made with | Godot, Clip Studio Paint, FL Studio |
Tags | Fantasy, Physics, storygame |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Mouse |
Comments
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It was a bit tricky to get the hang of controls at first, but i had fun, it kinda felt like a pinball rpg which is really original :)
the quiet horror of seeing you shred through trees without really thinking about how the power scaling works stuck with me.
The writing was very personable and full of energy that I could tell was by these designers and same with the art.
Good job.
I'm very happy it was able to resonate. The theme of the jam hit me pretty hard and I really wanted to do it justice
Very cute game! I'm impressed with the in-dialogue text animations (and the jokes were funny, no tomatoes here). Combat took a bit to get the hang of, but I could see this being intended, as it did give an appropriate level of difficulty!
Great art and beautiful music! Was fun, good job!! :D
Thank you!!! Yeah, I got some pushback from a few people on the combat, but it felt important to set it up the way I did, I'm glad that it went okay for you.
I feel so blessed to have worked with our artist and musicians, they all did killer jobs
I give it a very good very good yay! Combat took me a second to figure out, but once I did, it was pretty easy! it can be a little chaotic to figure out, but think of it like pinball (mushrooms are a super bouncer btw!!)
all the characters are cute as pie, I especially love the farm wives, the barrel enthusiast, and our hero!
would love to see the villain fleshed out, as I felt like there was kind of a hint at the game leading in that direction, if it were to be fleshed out more later on (as sometimes game jam games are wont to do), so I think there's definitely room for growth!
really liked the music and the art, and probably my favorite thing was the use of the animal-crossing-esque "voice acting" for the characters.
solid effort gang, thank you for your hard work!!
Yeah, Flare ended up not getting the time they really deserved. I remember in the pitch meeting for the story that Krysta had a whole speech figured out for them and it was so powerful and good but we couldn't find a way to work it in by the end. That plus no 'boss battle' was probably my biggest regret time wise. But who knows what the future brings.
I would have preferred if we could have got a little more time to line up our shot, wasd redirection was a bit unpredictable it felt like. Other than that, great game with a pretty cool message that I saw seeded from start to finish. Very interesting mechanic using momentum and launching on mouse click. It took me a while to understand that when bouncing out from something that I could only choose from between the purple lines. Game got much easier after I figured that out. I wish you all luck with your game dev careers.
PS Stone is the best character, and I wish there was special dialogue for ending a fight with no village person injured (all had 10 hp) cause I worked hard to achieve that :'(
I wanted to make the game feel somewhat unwieldy due to the jam theme, like you were a weapon rather than just using one. But I hear you, it was definitely a comment some jam members made too, I suppose I'm just a bit stubborn, haha!
The game may not have rewarded you for no village person harmed, but you can carry in your heart that you earned that even if the game didn't tell you! If I ever update this, I may try to find a way to incorporate something like that. I'm glad you liked Stone, a lot of the characters were very off the cuff, but I had a lot of fun writing him.
Its okay. I played it a bit and it was fine. It is a story about something and a character with spikes to fight.
Appreciate that you played it!